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In Johannesburg and interested in innovation in the edtech space and the education sector?
Then you’ll want to check out the Startup Pavilion at Edutech Africa 2019. The conference and exhibition, which kicked off today at the Sandton Convention Centre, bills itself as one of the biggest education events on the continent.
Conference organiser Terrapinn yesterday told Ventureburn it had selected 45 companies to exhibit at the Edutech Africa 2019 Startup Pavilion.
Edutech Africa 2019 is underway at the Sandton Convention Centre and will end tomorrow
Terrapinn networking manager Brian Mushongera told Ventureburn that the event this year has a wide variety of solutions specifically targeted to evolve the education sector.
“We encourage heads of schools, universities, colleges as well as accelerators and venture capitalists to come meet these new innovative companies who are looking to shape the future of the education sector in Africa,” he added.
The 45 companies exhibiting at the Edutech Africa 2019 Startup Pavilion offer solutions that include online learning, learning management systems, gamification and collaboration tools.
Cumulus Blue Platforms: Video based learning experience platform that delivers relevant content in a way that makes learning and administration easy
MindZu: This Global EdTech Startup Awards semi-finalist provides a full year’s curriculum of powerful gamified learning via the learner’s Android phone for the price of a meal
Scottie GO!: Innovative game to teach programming through a combination of cardboard tiles, which are used by the players to create programming commands, and an app that sets tasks and scans the proposed solutions that set Scottie and other characters in motion
Tech 2 Design: Professional IT services consultancy which assists clients to harness the power of technology and digital transformation in business
Generational Wealth Education: Online educational platform which provides training and self-development content that covers every aspect of self-development and entrepreneurship from how to start a business, how to draft a business plan, how to invoice correctly to how to dominate in meetings
School IT Online: Offers the Information Technology subject to grade 10 to 12 learners via online e-learning courses
Slatecube: Digital platform that leverages artificial intelligence to solve youth unemployment across Sub-Saharan Africa by providing smart tools for upskilling and on-boarding talent into any organisation
The Student Hub: Developed a learner centred education system which is engineered to equip learners to discover and achieve their life purpose
Hippocampus Technologies: Provides learners with a conversational mobile digital tutor within their favourite and widely used messaging apps like Facebook Messenger
SwitchBook: Martketplace which helps university students buy and sell second-hand textbooks
Upliftme: Online crowdfunding platform focused on skills development
Excel@Uni: Develops a range of digital solutions that are critical to the success of tertiary education students
Why Toyz: Provides fun educational content for young children between the ages of three and seven that one can 3D print at home or at schoool
Reflective Learning: Specialises in diagnosing and remediating learning gaps in mathematics
Utyala STEM Institute: Provides science, technology, engineering and mathematics (STEM) education sessions as an extra mural to Grade R-12 learners with the aim of developing critical, cognitive and independent thinking skills
Binary School: Centurion Based Lego Education Centre
Broadsmart: Tech company focused on digital convergence in the telecommunication, media and technology sector
Gradesmatch: Gradesmatch’s flagship product is designed to enhance the way in which high school learners, parents, and teachers interact with careers, higher learning institutions, and bursars
Identifier: Web-based and mobile elearning platform for teaching, learning, assessment and communication with features that include a learning material distribution portal and a learning management system
Wonder World Learn and Play: Produces local content to teach foundation phase children
FundaBotix: Develops low-cost robotics platforms and a customised curriculum that fosters creativity and critical thinking
Got Wheels?: Presents fully-interactive workshops teaching the K53 learner’s license
Reakopana: Creates online education infrastructure with curated content that will give those in the music industry the opportunity to learn, collaborate and ultimately become competitive in the global market
Code4Kids: Programme developed to teach learners between the ages of eight and 15 coding, robotics and IT
Lightbulb Education: Develops customised, white labelled, mobile and web or cloud-based learning management systems
E-llumin8: Helps students lower the cost of education by making prescribed reading material cheaper
Zaio: Assists student developers in building an IT skills profile through coding challenges and practical experience, which help them land their dream jobs
Edutech Institute: Develops solutions which improve maths, science and English skills
The Teacher Interactive Assessment Tool (TIAT): Desktop application which assists educators in diagnostic student assessment and to seamlessly record student marks as well as perform in-depth analysis and generate reports
Etraverse: Creates technology-based learning solutions that are used by educational institutions and organisations across Africa.
Astemi: Non-profit that brings together organisers of STEMI olympiads and competitions to expand participation to a broader base of learners and educators
Livethuto: Provides teachers, parents and other stakeholders with the worksheets and teaching materials for primary and high school students that are aligned with the Curriculum and Assessment Policy Statement (CAPS)
Sisanda Tech: Uses technology to build exciting learning experiences for teachers and learners
LocTransie: Free mobile app that helps parents monitor school children on the way to school or on excursions using geo-location that push notifications to parents
The Tshala Foundation: Non-profit that enhances the learning of STEM using robotics, electronics and coding for underprivileged children
CodeNgwana: Tech focused educational company that teaches children how to code
Tutling: Promotes peer-to-peer tutoring by providing a mobile app with features that include video call tutoring and a digital smart board
Maw Tech: Uses technologies like virtual reality and augmented reality (VR and AR) to enhance the learning process
MySociaLife: Term-by-term “digital citizenship” programme to raise student, parent and teacher digital quotient (or DQ) covering emotional and mental health, cyberbullying, sexuality, privacy, security, digital footprint, and empathy online
Passion for Performance (P4P): Educational platform which provides all stakeholders the ability to replace antiquated paper driven learning assessment processes with a digital solution
U-App: Web app that assists individuals from the age of 13 to tertiary graduates with a better understanding of their personality, academic and career strengths and then provides assessments and career guidance purely online through automated calendar bookings and video calls
InstantTeachers: Online learning solution which breaks down the boundary between educators and students
Prosum Solutions: Develops educational and learner management solutions
Umami Elearning Solutions: Develops elearning products that aim to remove the need for classroom training.
Omnia Edtech Solutions: Provides various edtech and classroom design solutions that accommodate learning styles, preparing the classroom of today for the future of tomorrow
Featured image: EduTechAfrica via Twitter